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Press Start - Super Rabbit Boy Powers Up!

By Thomas Flintham

exciting adventurous humorous engaging

Pageticker community rating

Average score: 4.43

From 7 readers

What do our readers think of Press Start - Super Rabbit Boy Powers Up!? (Generated from the text of reviews of the book)

Children enjoy the fast, funny adventure, colourful pictures and video-game-style challenges. They especially like the exciting battles and short chapters, although some children find the story a little confusing.

What does the Pageticker team say about Press Start - Super Rabbit Boy Powers Up!?

Thomas Flintham’s second Press Start! adventure is a lively, colourful quest packed with pixel-style action, riddles and suitably mischievous villains. The video-game format makes this an appealing choice for children moving into chapter books, especially those who prefer their stories with plenty of pictures, quick levels and not too much sitting still.

Genres

Adventure Humour Graphic Novels

What is Press Start - Super Rabbit Boy Powers Up! about?

King Viking is determined to defeat Super Rabbit Boy by finding the legendary Super Power Up in the Secret Lands. To stop him, Super Rabbit Boy must navigate treacherous terrains, overcome goblins and ghosts, and solve challenging riddles. Will he succeed in thwarting King Viking's plan and save the day?

About the author

Thomas Flintham is a talented author and illustrator who loves creating fun and exciting stories for children. He is best known for his colourful artwork and the popular 'Press Start!' series, which follows the adventures of Super Rabbit Boy. Thomas enjoys drawing and making up imaginative worlds that inspire young readers to explore and have fun.

Discussion ideas around Press Start - Super Rabbit Boy Powers Up!

Bravery and skills: Super Rabbit Boy needs more than superpowers to complete his quest. Which skills help him most, and why?

Sharing the game: How do the players working together affect what happens in the adventure? What makes someone a good teammate?

Riddles and problem-solving: Which challenge would you most like to solve in the Secret Lands, and what plan would you make?

Power and responsibility: Why might a super power-up be dangerous in the wrong hands? How should powerful things be used?

Video games and stories: What makes this adventure feel like a video game, and what does the book do that a real game cannot?

Pages

80 pages

Reading age

Early Chapter Book (6-10)

This edition

2023

First published

2016

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