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Warriors Graphic Novel: The Prophecies Begin

By Erin Hunter

A house cat enters the wild—but can Rusty become the warrior the Clans desperately need?

thrilling vivid captivating

Pageticker community rating

Average score: 4.79

From 34 readers

What do our readers think of Warriors Graphic Novel: The Prophecies Begin? (Generated from the text of reviews of the book)

Children enjoy the exciting cat characters, dramatic battles and colourful artwork, and many say the graphic format makes the Warriors world easy to get into. Some children find the story rushed or the large cast confusing because important details from the original books are left out.

What does the Pageticker team say about Warriors Graphic Novel: The Prophecies Begin?

Warriors The Graphic Novel is a colourful, dramatic way into the famously fur fighty world of Warriors, with striking artwork and plenty of tension between the Clans. It adapts the first two novels in The Prophecies Begin, and is therefore a great alternative to fans of the original books. Best suited to confident readers aged around 9–13 who enjoy animal adventures, loyal friendships and a little peril with their bedtime reading.

Genres

Animals Fantasy Adventure

What is Warriors Graphic Novel: The Prophecies Begin about?

In a forest divided among four wild cat Clans, ThunderClan faces peril as the menacing ShadowClan gains strength. Amidst this unrest, a house cat named Rusty ventures into the wild, embarking on a journey that could make him the bravest warrior of all. This full-colour graphic novel adapts the first two books of the beloved Warriors series, offering both new readers and longtime fans an exciting visual experience.

About the author

Erin Hunter is a group of writers best known for creating the exciting Warriors series, which follows the adventures of brave clans of wild cats. They love animals and nature, and work together to bring magical stories to life. Erin Hunter’s books are full of friendship, courage, and exciting journeys in the animal world.

Discussion ideas around Warriors Graphic Novel: The Prophecies Begin

A New Identity: Rusty leaves his comfortable life as a house cat and becomes part of ThunderClan; what does he gain and lose by changing his life so completely?

Rules and Loyalty: The warrior code shapes how the Clans behave, but what should a cat do when a rule seems unfair or threatens someone they care about?

Belonging: Which moments show that belonging is about more than where you come from, and how do the cats decide who can truly be part of their Clan?

Power and Leadership: What makes a good leader in the forest, and is being strong enough to win battles the same as being wise enough to lead?

Pages

272 pages

Reading age

Junior (8-13)

This edition

2024

First published

2003

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