The Dangerous Games Series
By Sue Graves
Three young game designers enter virtual worlds where every test becomes a fight for survival.
thrilling · adventurous · engaging
Pageticker community rating
Average 4.5, from 4 readers
What is The Dangerous Games series by Sue Graves about?
Written and published in 2009, Dangerous Games is a hi-lo adventure series for older, reluctant readers. Sima, Kojo and Tom work at a computer-games company, designing and testing new adventures before entering the virtual worlds themselves. Across the books, each game leads them into a fresh high-stakes challenge, from extreme weather and erupting volcanoes to dangerous oceans and encounters with prehistoric creatures. Fast-paced and illustrated, the series may appeal to children aged 10–14 with a reading age around eight. Expect peril, suspense and occasional life-threatening situations, without graphic violence.
Genres
About the author
Sue Graves is a much-loved children's author from the UK. She has written lots of fun and helpful books, including the popular 'Our Emotions and Behaviour' series. Sue enjoys creating stories that help children understand their feelings and learn new things. Her books are perfect for young readers who enjoy learning through stories.
All the books in The Dangerous Games series
Tornado Terror
by Sue Graves
Their storm-chasing game turns terrifying when a crash traps them inside a tornado.
The Maze
by Sue Graves
Sima enters a computer maze—but why has its deadly beast become terrifyingly real?
Robot Invasion
by Sue Graves
Their new robot game turns dangerously real when its ruler plots Earth’s invasion.
Ice Age Escape
by Sue Graves
A frozen Antarctic game awakens something ancient—can Sima, Tom and Kojo outsmart it?
Asteroid Attack
by Sue Graves
Their space game turns dangerously real when an asteroid targets Earth—can they stop it?
Jungle Eye!
by Sue Graves
Tom’s surprise jungle additions turn a simple hut hunt into a wild, puzzling challenge.
Superhero Mission
by Sue Graves
Tom’s superhero game turns dangerously real—but what has escaped, and can Sima and Kojo stop it?
Midnight Mansion
by Sue Graves
When a haunted computer game turns dangerously real, can Tom and his friends escape?
The Nightmare Knight
by Sue Graves
Kojo enters Sima’s castle game—but why does every path lead back to his nightmare?
White Water
by Sue Graves
When virtual rapids turn dangerously real, can Tom and Sima fix the flaw in time?
Trapped
by Sue Graves
Tom’s caving adventure turns deadly when his friends—and others—become trapped underground.
Street Wars
by Sue Graves
When their game turns dangerously real, three young developers must outsmart a menacing gang.
Avalanche!
by Sue Graves
Their new snowboarding game turns dangerously real—but what has gone wrong on the slopes?
Deadly Ocean
by Sue Graves
Sima’s surfing game turns dangerously real—but can Tom and Kojo bring her back?
Krakatoa
by Sue Graves
Their new volcano game turns terrifyingly real—but can the team escape before Krakatoa erupts?
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