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The Dangerous Games Series

By Sue Graves

Three young game designers enter virtual worlds where every test becomes a fight for survival.

thrilling · adventurous · engaging

Pageticker community rating

Average 4.5, from 4 readers

What is The Dangerous Games series by Sue Graves about?

Written and published in 2009, Dangerous Games is a hi-lo adventure series for older, reluctant readers. Sima, Kojo and Tom work at a computer-games company, designing and testing new adventures before entering the virtual worlds themselves. Across the books, each game leads them into a fresh high-stakes challenge, from extreme weather and erupting volcanoes to dangerous oceans and encounters with prehistoric creatures. Fast-paced and illustrated, the series may appeal to children aged 10–14 with a reading age around eight. Expect peril, suspense and occasional life-threatening situations, without graphic violence.

Genres

Adventure Graphic Novels

About the author

Sue Graves is a much-loved children's author from the UK. She has written lots of fun and helpful books, including the popular 'Our Emotions and Behaviour' series. Sue enjoys creating stories that help children understand their feelings and learn new things. Her books are perfect for young readers who enjoy learning through stories.

All the books in The Dangerous Games series

Tornado Terror cover

Tornado Terror

by Sue Graves

Their storm-chasing game turns terrifying when a crash traps them inside a tornado.

The Maze cover

The Maze

by Sue Graves

Sima enters a computer maze—but why has its deadly beast become terrifyingly real?

Robot Invasion cover

Robot Invasion

by Sue Graves

Their new robot game turns dangerously real when its ruler plots Earth’s invasion.

Ice Age Escape cover

Ice Age Escape

by Sue Graves

A frozen Antarctic game awakens something ancient—can Sima, Tom and Kojo outsmart it?

Lockdown cover

Lockdown

by Sue Graves

Can clever technology finally outsmart thieves who always beat the traps?

Asteroid Attack cover

Asteroid Attack

by Sue Graves

Their space game turns dangerously real when an asteroid targets Earth—can they stop it?

Jungle Eye! cover

Jungle Eye!

by Sue Graves

Tom’s surprise jungle additions turn a simple hut hunt into a wild, puzzling challenge.

Superhero Mission cover

Superhero Mission

by Sue Graves

Tom’s superhero game turns dangerously real—but what has escaped, and can Sima and Kojo stop it?

Midnight Mansion cover

Midnight Mansion

by Sue Graves

When a haunted computer game turns dangerously real, can Tom and his friends escape?

The Nightmare Knight cover

The Nightmare Knight

by Sue Graves

Kojo enters Sima’s castle game—but why does every path lead back to his nightmare?

White Water cover

White Water

by Sue Graves

When virtual rapids turn dangerously real, can Tom and Sima fix the flaw in time?

Trapped cover

Trapped

by Sue Graves

Tom’s caving adventure turns deadly when his friends—and others—become trapped underground.

Street Wars cover

Street Wars

by Sue Graves

When their game turns dangerously real, three young developers must outsmart a menacing gang.

Avalanche! cover

Avalanche!

by Sue Graves

Their new snowboarding game turns dangerously real—but what has gone wrong on the slopes?

Deadly Ocean cover

Deadly Ocean

by Sue Graves

Sima’s surfing game turns dangerously real—but can Tom and Kojo bring her back?

Krakatoa cover

Krakatoa

by Sue Graves

Their new volcano game turns terrifyingly real—but can the team escape before Krakatoa erupts?

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