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Peng and Spanners: When Pigs Go Bad!

By Steve Webb

When their inventions vanish, can Peng and Spanners outwit Mr Big’s outrageous Mona Lisa plot?

hilarious · chaotic · action-packed · absurd

Pageticker community rating

Average 4, from 5 readers

What do our readers think of Peng and Spanners: When Pigs Go Bad!? (AI-Generated Summary)

Children find the story funny, exciting and full of memorable jokes, with Peng’s silly behaviour making them laugh. They also enjoy the colourful pictures and fast-moving adventure, although some describe the story as 'crazy'.

What does the Pageticker team say about Peng and Spanners: When Pigs Go Bad!?

Steve Webb’s second Peng and Spanners adventure is a gloriously daft graphic novel packed with jet packs, gadgets, arguments and a villainous pig with grand ambitions. The energetic illustrations and quick-fire jokes should appeal to fans of Dog Man and Bunny vs Monkey, although children who prefer neat, orderly plots may find the chaos a little overwhelming.

Genres

Adventure Humour Graphic Novels

What is Peng and Spanners: When Pigs Go Bad! about?

Peng the penguin and Spanners the cat are back for another chaotic adventure. When half of Spanners’ inventions disappear, the unlikely superheroes are blamed for a string of crimes. Their chief suspect is Mr Big, a very bad pig plotting to steal the Mona Lisa. With a talking robot sausage dog, a powerful cactus, jet packs and plenty of arguments, Peng and Spanners must escape trouble, uncover the truth and stop Mr Big before his ridiculous plan succeeds.

About the author

Steve Webb is a talented author and illustrator who loves making children laugh with his funny and imaginative books. He is best known for writing and illustrating 'Tanka Tanka Skunk!', a lively story filled with rhythm and animal sounds. Steve enjoys creating stories that encourage children to join in and have fun with words and pictures.

Discussion ideas around Peng and Spanners: When Pigs Go Bad!

Unlikely Heroes: What makes Peng and Spanners a good superhero team, even though they argue and make mistakes?

Mr Big’s Plan: Why do you think Mr Big wants to become a criminal mastermind, and what might make someone choose to do bad things?

Gadgets: Which invention would you most like to try, and how could you use it to help someone?

Telling Truth: How would you feel if you were blamed for something you had not done, and what could you do to prove the truth?

Silly Stories: How do the talking robot sausage dog, powerful cactus and ridiculous jokes change the way the adventure feels?

Pages

224 pages

Reading age

Early Chapter Book (6-10)

This edition

2024

First published

2024

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