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Agents of S. U. I. T. : Wild Ghost Chase

By John Patrick Green

Book 3 of 4 in the Agents of S.U.I.T. series

A new sheep agent must solve a ghostly mystery before General Inspectre can move on.

hilarious mysterious adventurous engaging

Pageticker community rating

Average score: 4.92

From 13 readers

What do our readers think of Agents of S. U. I. T. : Wild Ghost Chase? (Generated from the text of reviews of the book)

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What does the Pageticker team say about Agents of S. U. I. T. : Wild Ghost Chase?

Wild Ghost Chase is a fast-moving graphic adventure packed with puns, spy gadgets and spectral silliness. John Patrick Green’s trademark animal agents are joined by Zeb the sheep, making this a strong choice for fans of InvestiGators, Dog Man and comic book chaos.

Genres

Humour Mystery Graphic Novels

What is Agents of S. U. I. T. : Wild Ghost Chase about?

New S.U.I.T. recruit Zeb the sheep joins the team to solve the greatest mystery of all. The ghostly General Inspectre remains on Earth, unable to move on until his unfinished business is resolved. Zeb, along with agents Cilantro, Bongo, and Marsha, must unravel this enigma to free their spectral friend and restore peace to the agency.

About the author

John Patrick Green is a creative author and illustrator from America, best known for his funny and exciting graphic novels. His popular InvestiGators series follows two alligator detectives on wild adventures, solving mysteries and making children laugh. John loves drawing silly characters and hopes his stories inspire everyone to read, imagine, and have fun.

Discussion ideas around Agents of S. U. I. T. : Wild Ghost Chase

What makes a good agent?: Which qualities help Zeb become a useful member of S.U.I.T., and how do those qualities differ from the skills of Cilantro, Bongo and Marsha?

Unfinished business: Why might someone find it difficult to move on from the past? What could help General Inspectre?

Mysteries and clues: How does the team work together to solve the mystery, and which kind of clue would you be best at spotting?

Funny but frightening: How does the book use jokes and silly characters to make its ghost story feel less scary?

Working as a team: What happens when a team includes people with very different personalities and abilities?

Pages

208 pages

Reading age

Junior (8-13)

This edition

2025

First published

2025

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