InvestiGators: Off the Hook
By John Patrick Green
Crackerdile returns transformed — with supervillains, secret lairs and one seriously slippery mystery.
Pageticker community rating
Average score: 4.97
From 29 readers
What do our readers think of InvestiGators: Off the Hook ? (Generated from the text of reviews of the book)
Children find the story funny, exciting and easy to return to, especially enjoying the puns, colourful drawings and wild action. Some children find the growing cast and connected plot a little busy, while others find the wordplay tricky to understand.
What does the Pageticker team say about InvestiGators: Off the Hook ?
We love the energetic mix of secret-agent adventure, colourful artwork and wonderfully silly wordplay. Mango and Brash’s teamwork gives the story a warm centre, while the fast pace and cliff-hanger moments keep the pages turning. It is a strong choice for children aged 7–10, though some parents may wish to know that toilet humour, comic peril and lots of visual jokes are central to the fun.
Genres
What is InvestiGators: Off the Hook about?
In 'InvestiGators: Off the Hook', secret agent alligators Mango and Brash face their arch-nemesis, Crackerdile, who has returned in a shocking new form and is assembling a team of supervillains. Armed with their hi-tech V.E.S.T.s, the duo must navigate daring missions, including bank heists and secret lairs, to ensure that the gator good prevails. This full-colour graphic novel is packed with humour, action, and teamwork, making it perfect for readers aged 7 to 10.
About the author
John Patrick Green is a creative author and illustrator from America, best known for his funny and exciting graphic novels. His popular InvestiGators series follows two alligator detectives on wild adventures, solving mysteries and making children laugh. John loves drawing silly characters and hopes his stories inspire everyone to read, imagine, and have fun.
Discussion ideas around InvestiGators: Off the Hook
Partners in crime-fighting: How do Mango and Brash’s different skills and personalities help them work as a team?
Good choices: What makes a difficult decision a good one, even when there is no perfect answer?
Villains and change: What might make someone join a team of supervillains, and can a villain ever choose to change?
Making people laugh: Which kinds of jokes work best in this graphic novel: puns, silly names, funny pictures or action-packed surprises? Explain why.
Gadgets and real life: If you could invent a V.E.S.T. gadget for solving a problem in your school or neighbourhood, what would it do?
Pages
208 pages
Reading age
Early Chapter Book (6-10)
This edition
2022
First published
2021
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