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Donut Squad: Make a Mess!

By Neill Cameron

Book 2 of 3 in the Donut Squad series

The Donut Squad face a not-so-boring camping trip when bagels secretly plot against them.

hilarious adventurous whimsical engaging

Pageticker community rating

Average score: 4.79

From 34 readers

What do our readers think of Donut Squad: Make a Mess!? (Generated from the text of reviews of the book)

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What does the Pageticker team say about Donut Squad: Make a Mess!?

Neill Cameron turns camping, existential questions and a doughy grudge match into a gloriously chaotic comic-book. With energetic artwork, fourth-wall jokes and plenty of opportunities for children to join in, this is a brilliant choice for fans of silly humour.

Genres

Humour Adventure Graphic Novels

What is Donut Squad: Make a Mess! about?

The Donut Squad is back, and this time they're off on a camping adventure filled with unexpected twists! From dodging bears to embarking on a 'choose your own adventure' with Anxiety Donut, there's never a dull moment. Meanwhile, Lil' Timmy seeks the Meaning of Life. But trouble brews as the bagels plot to oust the Donuts from their own story. Can the Donut Squad thwart their savoury foes? One thing's certain: it's going to be a hilariously messy showdown!

About the author

Neill Cameron is a British author and illustrator who creates exciting comics and stories for children. He is best known for the brilliant 'Mega Robo Bros' series in The Phoenix comic. Neill loves drawing robots and superheroes and enjoys inspiring young readers to create their own amazing stories and pictures.

Discussion ideas around Donut Squad: Make a Mess!

Anxiety Donut: How might Anxiety Donut’s worries affect the choices made during the adventure, and when can worrying be useful?

Sweet versus savoury: Why do you think the Donuts and Bagels take their rivalry so seriously? What can rival groups learn from one another?

The meaning of life: What do you think Lil’ Timmy is really looking for, and what gives your own life meaning?

Stories in charge: What would happen if characters could change or take over their own story? Would that make the story better or more confusing?

Making a mess: When can making a mess lead to creativity or fun, and when does it become a problem?

Pages

208 pages

Reading age

Junior (8-13)

This edition

2025

First published

2025

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