Alex Rider: Skeleton Key
By Anthony Horowitz
What do our readers think of Alex Rider: Skeleton Key? (Generated from the text of reviews of the book)
Children enjoy the fast pace, suspense, spy gadgets and Alex’s exciting attempts to survive impossible situations. Some children find the bombs, shooting and near-death escapes very intense, so it suits those who enjoy darker action stories.
What does the Pageticker team say about Alex Rider: Skeleton Key?
Skeleton Key is the third Alex Rider adventure, and Anthony Horowitz turns the danger dial impressively high: sharks, assassins and a nuclear plot are all in a day's work for Alex. Fast, cinematic and packed with ingenious escapes, it suits confident readers aged around 11 and over, though adults should note the frequent peril and violence.
Genres
What is Alex Rider: Skeleton Key about?
Teenage spy Alex Rider is sent to the Caribbean island of Skeleton Key to investigate a Russian general's suspicious activities. Teaming up with the CIA, Alex uncovers a plot involving nuclear weapons and a plan to restore Russia's former glory. Facing sharks, assassins, and imminent danger, Alex must thwart the general's scheme to prevent global catastrophe.
About the author
Anthony Horowitz is a popular author from England who has written many exciting books for children and young people. He is best known for the Alex Rider series, which follows a teenage spy on thrilling adventures. Anthony loves telling stories full of mystery and action that keep readers on the edge of their seats.
Discussion ideas around Alex Rider: Skeleton Key
Alex’s Choices: Alex often has to make decisions without much help from adults. What do you think makes him brave, and when might his bravery become risky?
A Normal Life: Alex wants to return to ordinary school life, but MI6 keeps sending him on missions. How do you think this affects the way he sees himself?
General Sarov: What might make someone care so strongly about restoring a country’s former power, and where should a person’s responsibility to others begin?
Spy Gadgets: Which gadget or piece of spy equipment would be most useful on Skeleton Key, and how would you use it?
Dangerous Missions: The story places a teenager in situations usually handled by adults. What are the possible advantages and problems of sending someone Alex’s age on such a mission?
Pages
327 pages
Reading age
Older Junior (10-15)
This edition
2006
First published
2002
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